Move draw_bg multiplication into vertex shader
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@@ -130,7 +130,7 @@ void main() {
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#ifdef BACKGROUND
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#if defined(TRANSPARENT)
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final_color = vec4(background.rgb * bg_alpha, bg_alpha * draw_bg);
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final_color = vec4(background.rgb * bg_alpha, bg_alpha);
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#else
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final_color = vec4(background.rgb, draw_bg);
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#endif
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@@ -209,6 +209,7 @@ void main() {
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// Background {{{
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#ifdef NEEDS_BACKROUND
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float cell_has_non_default_bg = step(1, float(abs(bg_as_uint - default_colors[bg_index])));
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draw_bg = 1;
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#if defined(BACKGROUND)
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background = bg;
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@@ -229,6 +230,7 @@ void main() {
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bg_alpha = step(0.5, is_special_cell);
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#ifndef SPECIAL
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bg_alpha = bg_alpha + (1.0f - bg_alpha) * background_opacity;
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bg_alpha *= draw_bg;
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#endif
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#endif
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