Wayland: Use XDG_ACTIVATION_TOKEN when present at launch

This commit is contained in:
Kovid Goyal
2022-09-11 13:30:14 +05:30
parent b247759d30
commit 58a3baaf0f
12 changed files with 39 additions and 12 deletions

6
glfw/wl_window.c vendored
View File

@@ -2217,6 +2217,12 @@ GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* handle)
return window->wl.surface;
}
GLFWAPI void glfwWaylandActivateWindow(GLFWwindow* handle, const char *activation_token) {
_GLFWwindow* window = (_GLFWwindow*) handle;
_GLFW_REQUIRE_INIT();
if (activation_token && activation_token[0]) xdg_activation_v1_activate(_glfw.wl.xdg_activation_v1, activation_token, window->wl.surface);
}
GLFWAPI int glfwGetNativeKeyForName(const char* keyName, bool caseSensitive) {
return glfw_xkb_keysym_from_name(keyName, caseSensitive);
}