Only use window occlusion on platforms where it is supported
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2
glfw/internal.h
vendored
2
glfw/internal.h
vendored
@@ -672,7 +672,7 @@ extern _GLFWlibrary _glfw;
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////// GLFW platform API //////
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//////////////////////////////////////////////////////////////////////////
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int _glfwPlatformInit(void);
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int _glfwPlatformInit(bool*);
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void _glfwPlatformTerminate(void);
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const char* _glfwPlatformGetVersionString(void);
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